The bells are immune to explosions (Explosive shot, Sporebloom mod and its DoT, etc) but not to bleed/burn effects like Devastator/Hot Shot. Otherwise, they appear to try to spawn out-of-frame. (Good luck manipulating that though) His adds seem to prioritize spawning behind you relative to him (Flanking) when on the upper balcony. If he hits an add with a bell toss, the bell does not get placed. Notes: His attacks can damage his bells, but trying to get him to do so is massively unreliable. (He will typically sprint to you before doing the below) Jab: Jabs at you twice Lunge: Performs a two-handed lunge with both spears at you Spinning Strike: Sweeps around and ahead of him twice. (Solo) At one bell, spawns two Pan Swordsmen -Two spawns two Pan Swordsmen and two archers -3+(not certain) Spear throw: Telegraphed, throws a spear at your current position. Attacks: Bell Toss: Throws a bell in your general direction, never directly at you. Shitty bell gimmick mechanic would be fine if they didn't have 2000 HP, spawn two adds on drop even with no other bells out, and not give you time to deal with any of that. This **** is so poorly designed on so many levels- The bell throw NEEDS a cooldown, I have had a ton of runs by now ended by him throwing two bells in a row. This is hands-down the worst boss I've ever encountered in any game period. Literally do the boss in single player and play with your friend again after he's dead. And with the army of adds behind him, your partner can't revive you. Now, this is SOLO approach, you know how bosses scale in multiplayer? don't even try this guy in multiplayer, it's just absurd, bells are almost impossible to kill and the amount of adds spawned are ridiculous, not to mention literally any attack will one shot you (not the case in solo apocalyptic). You can technically shoot the bell twice as well, if things get dicey, but often takes too long to reload devastator twice while dodging mobs and boss. It's not even that hard, if you don't have provisioner ring, burden of the follower can help too, to get more mod increase, since you want the bleed uptime for the bell. Void armor (damage up, and nothing better on hand) Twisted idol (make the armor medium at least) Devastator + 10 Magnum + 19 (good boy) Burden of the gambler (no weakpoint, might as well get more crit) Provisioner ring (from doing hardcore normal run, massive dps increase) So my technique was as simple as it gets, just shot the bell with the bleed from devastator, kill the two adds, shoot the guy for damage and to build stacks again, Keep dog summoned, he will die eventually. Well, yeah, I agree with everyone else that whoever designed this boss needs to be fired, but in the meanwhile, I'll share what worked for me in apo.
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